This project is a front-end only variant of the popular "Codenames" board game. Therefore, no
server is used to maintain a common game state between all players. Your verbal discussion
effectively acts as the server to update everyone's local game state. Each player initially
generates the same unique grid of Aliases based on the verbally shared "Game ID", but each card
must be manually and independently clicked by everyone from that point forward. The current
team's end of turn and any card selections should be easily synchronized during group
discussion.